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==1.5==
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Stardew Valley 1.5.0 was [https://www.stardewvalley.net/stardew-valley-1-5-update-out-now-on-pc/ released] on 21 December 2020.
 +
 +
; New world area
 +
: 1.5 adds an entire new region of the world, [[Ginger Island]] in the [[Setting#Fern Islands|Fern Islands]]:
 +
 +
:* Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs.
 +
:* Added [[Leo]], a new NPC with his own backstory, plot line, events, etc.
 +
:* Added new secondary NPCs: [[Birdie]], Gourmand Frog, and [[Professor Snail]].
 +
:* Added a [[Volcano Dungeon|volcano dungeon]] which changes each time you visit it similar to the mines.
 +
:* Added [[Quests|Qi challenges]] which unlock rare or unique items.
 +
:* Added an unlockable island farm and farmhouse area, where you can plant crops in any season but can't construct buildings.
 +
:* Added an unlockable resort you can open to let villagers visit the islands, including new beach attire and schedules.
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:* Added hidden pages of a [[Journal Scrap|lost sailor's journal]] to uncover his story and learn about the islands.
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:* Added [[Golden Walnut]]s hidden throughout the islands, which can be used to unlock new areas and content.
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:* Added [[Golden Coconut]]s, which Clint can crack open to find rare island items.
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:* Added secrets and puzzles to discover around the island.
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:* Added new enemies:
 +
:** [[Dwarvish Sentry]];
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:** [[False Magma Cap]];
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:** [[Hot Head]];
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:** [[Lava Lurk]];
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:** [[Magma Sprite]];
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:** [[Magma Sparker]];
 +
:** [[Magma Duggy]];
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:** [[Sand Duggy]];
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:** [[Spiker]];
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:** [[Stick Bug]];
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:** [[Tiger Slime]].
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* Added new cosmetic [[critters]]: crabs, caldera monkeys, overhead parrots, and tropical butterflies.
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* Added new [[Island Obelisk]] building.
 +
 +
; New farm features
 +
 +
:* Added a new beach farm layout.
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:* Added [[ostrich]] as a farm animal.
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:* The immovable dressers found in Farmhands’ cabins have been removed.
 +
:* Added [[farmhouse#Renovations|home renovations]], which let you further expand and adjust the farmhouse after it's fully upgraded.
 +
:* Beds are now normal furniture you can pick up, move around, and replace. (You can even have a house with no bed, but your spouse might have something to say about that.)
 +
:* Once unlocked, the greenhouse can now be moved at Robin’s shop.
 +
:* The default shipping bin can now be moved or demolished at Robin’s shop.
 +
:* Added advanced game options, which can be used to customize a new game:
 +
:** set seed value used in randomization;
 +
:** choose default vs randomized community center bundles;
 +
:** choose default vs randomized mine chests;
 +
:** make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it's always possible to finish the community center in the first year;
 +
:** change profit margins and cabin-related options that were previously inaccessible when creating a single-player farm.
 +
:* You can now apply cosmetic paints to the farmhouse and buildings.
 +
:* Ducks can now swim in water, and certain coop animals will now follow adults around.
 +
:* Slimes now drink from slime hutch troughs in random order.
 +
 +
; Other new content and features
 +
 +
:* Added [[Forge|tool and weapon enchanting]].
 +
:* Added [[Forge|ability to combine two rings into one]].
 +
:* Added [[Quests|special orders]], more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. These can include more varied goals and rewards, temporary world changes (like new enemies for the duration of the quest), permanent changes (e.g. new shop inventory), and post-completion events.
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:* Added a second [[Carpenter's Shop#Community Upgrades|community upgrade]].
 +
:* Added a more difficult version of the mines and skull caves, which includes new and more powerful monsters along with better drops. These can be accessed late-game, and can optionally be toggled permanently using the [[Shrine of Challenge]].
 +
:* Added new enemies which appear in the difficult mines:
 +
:** [[Shadow Sniper]];
 +
:** [[Skeleton Mage]];
 +
:** [[Spider]] (jumps, often found near webs that can trap players and dust sprites);
 +
:** [[Slimes|Prismatic Slime]] (quest only);
 +
:** [[Putrid Ghost]] (causes nauseated debuff);
 +
:** [[Blue Squid]];
 +
:** [[Royal Serpent]];
 +
:** [[Slime]] variants ('cool' and stacked).
 +
:* Added new fishing [[television|TV channel]].
 +
:* Added new crops and trees:
 +
:** [[Mahogany Tree]] (drops hardwood)
 +
:** [[Mahogany Seed]];
 +
:** [[Fiber Seeds]];
 +
:** [[Ginger]] (forage);
 +
:** [[Banana]];
 +
:** [[Mango]];
 +
:** [[Pineapple]];
 +
:** [[Taro Root]] (paddy crop);
 +
:** New [[Palm Tree|palm tree]] variant;
 +
:** [[Qi Fruit]] (available during special Qi quest).
 +
:* Festival changes:
 +
:** added year 2 dialogues for [[Egg Festival]];
 +
:** added shops to the [[Dance of the Moonlight Jellies]], [[Feast of the Winter Star]], [[Festival of Ice]], and [[Luau]];
 +
:** added new items to various festival shops.
 +
:* You can now change your name and gender in the Wizard's basement shrine.
 +
:* You now have a [[perfection]] rating which tracks the percentage of game content you've completed. Reaching full completion lets you buy [[Chicken|Golden Chickens]], adds a random [[Witch|Golden Witch]] event, unlocks access to [[The Summit]] with a new event, and adds new bird critters.
 +
:* You can now further customize sprinklers with attachments:
 +
:** [[Enricher]] automatically applies loaded fertilizer while planting seeds nearby;
 +
:** [[Pressure Nozzle]] increases watering range.
 +
:* Added new craftable items and machines:
 +
:** [[Auto-Petter]] auto-pets animals in a coop or barn (this keeps your animals content, but can't replace the full benefit of human touch);
 +
:** [[Bone Mill]] turns bone items into fertilizer;
 +
:** [[Coffee Maker]] brews a fresh cup every morning;
 +
:** [[Cookout Kit]] lets you cook on the go;
 +
:** [[Dark Sign]] displays an item without consuming it;
 +
:** [[Deconstructor]] destroys crafted items, but salvages their most valuable material;
 +
:** [[Farm Computer]] scans the farm and displays useful information;
 +
:** [[Geode Crusher]] consumes coal to break open geodes.
 +
:** [[Heavy Tapper]] works twice as fast as a normal [[tapper]];
 +
:** [[Hopper]] auto-loads items placed inside into the machine in front of it;
 +
:** [[Junimo Chest]]s are linked to a global shared stash;
 +
:** [[Mini-Obelisk]]s let you warp between two obelisks when placed on the farm;
 +
:** [[Mini-Shipping Bin]] is a smaller shipping bin that can be placed outside the farm;
 +
:** [[Ostrich Incubator]] when placed in a barn, hatches ostrich eggs into baby ostriches;
 +
:** [[Solar Panel]] slowly generates batteries when left in the sun;
 +
:** [[Statue of True Perfection]] produces a prismatic shard each day;
 +
:** [[Stone Chest]] is a variant of [[chest]] crafted with stone instead of wood;
 +
:** [[Telephone]] calls stores to check hours and inventory, and occasionally receive random phone calls (no effect on gameplay);
 +
:** [[Warp Totem: Island]] warps to the Fern Islands.
 +
:* Added new food items:
 +
:** [[Bug Steak]];
 +
:** [[Banana Pudding]];
 +
:** [[Ginger]];
 +
:** [[Ginger Ale]];
 +
:** [[Ginger Beer]];
 +
:** [[Mango Sticky Rice]];
 +
:** [[Piña Colada]];
 +
:** [[Poi]];
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:** [[Taro Root]];
 +
:** [[Tropical Curry]];
 +
:** [[Squid Ink Ravioli]] (temporarily prevents debuffs).
 +
:* Add new fertilizers:
 +
:** [[Deluxe Fertilizer]] increases chance of higher-quality crops;
 +
:** [[Deluxe Retaining Soil]] always keeps soil watered overnight;
 +
:** [[Hyper Speed-Gro]] increases growth rate by at least 33%.
 +
:* Added new items:
 +
:** [[Bone Fragment]];
 +
:** [[Fossilized]] Skull, Spine, Tail, Legs, and Ribs and [[Snake Skull]], [[Snake Vertebrae]];
 +
:** [[Cinder Shard]];
 +
:** [[Dragon Tooth]];
 +
:** [[Tiger Slime Egg]];
 +
:** [[Fairy Dust]] can used on a machine to have it finish processing;
 +
:** [[Golden Walnut]];
 +
:** [[Magma Cap]];
 +
:** [[Monster Musk]] causes more monsters to spawn;
 +
:** [[Mummified Bat]] and [[Mummified Frog]];
 +
:** [[Ostrich Egg]];
 +
:** Qi Gem;
 +
:** [[Qi Seasoning]] increases quality of cooked recipes;
 +
:** [[Radioactive Ore]] and [[Radioactive Bar]];
 +
:** [[Taro Tuber]];
 +
:** [[Horse Flute]] summons your horse when outside;
 +
:** [[Mushroom Tree Seed]].
 +
:* Added new fishing tackle:
 +
:** [[Curiosity Lure]] increases the chance to catch rare fish;
 +
:** [[Quality Bobber]] increases fish quality;
 +
:** [[Magic Bait]] catches fish from any season/time/weather for a given location.
 +
:* Added new quest items:
 +
:** Advanced TV Remote;
 +
:** Arctic Shard;
 +
:** Ectoplasm;
 +
:** Gourmet Tomato Salt;
 +
:** Pierre's Missing Stocklist;
 +
:** Pirate's Locket;
 +
:** Prismatic Jelly;
 +
:** Stardew Valley Rose;
 +
:** War Memento;
 +
:** Wriggling Worm.
 +
:* Added new rings:
 +
:** [[Glowstone Ring]] provides both light and increased item collection radius;
 +
:** [[Hot Java Ring]] increases your chance to find coffee drinks when slaying monsters;
 +
:** [[Immunity Band]] reduces chance of status debuffs by 40%;
 +
:** [[Phoenix Ring]] restores some health after being knocked out once per day.
 +
:** [[Protection Ring]] keeps you invincible longer after taking damage;
 +
:** [[Soul Sapper Ring]] restores a bit of energy after slaying a monster;
 +
:** [[Thorns Ring]] damages enemies when they attack you.
 +
:* Added new [[hats]]:
 +
:** ???;
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:** Dark Cowboy Hat;
 +
:** Deluxe Pirate Hat;
 +
:** Forager's Hat;
 +
:** Goggles;
 +
:** Golden Helmet;
 +
:** Mr. Qi's Hat;
 +
:** Pink Bow;
 +
:** Qi Mask (secret);
 +
:** Radioactive Goggles;
 +
:** Star Helmet;
 +
:** Sunglasses;
 +
:** Swashbuckler Hat;
 +
:** Tiger Hat;
 +
:** Warrior Helmet.
 +
:* Added new [[clothing]]:
 +
:** Banana Shirt;
 +
:** Ginger Overalls;
 +
:** Hot Pink Shirt;
 +
:** Island Bikini;
 +
:** Magenta Shirt;
 +
:** Tropical Sunrise Shirt;
 +
:** Yellow Suit.
 +
:* Added new shoes:
 +
:** [[Cinderclown Shoes]];
 +
:** [[Mermaid Boots]];
 +
:** [[Dragonscale Boots]];
 +
:** [[Crystal Shoes]].
 +
:* Added new [[weapons]]:
 +
:** Dwarf Sword, Dwarf Hammer, and Dwarf Dagger;
 +
:** Dragontooth Cutlass, Dragontooth Club, and Dragontooth Shiv;
 +
:** Infinity Blade, Infinity Dagger, and Infinity Gavel;
 +
:** Iridium Needle;
 +
:** Ossified Blade;
 +
:** some previously inaccessible items have also been made accessible.
 +
:* Added new fish:
 +
:** [[Stingray]];
 +
:** [[Lionfish]];
 +
:** [[Blue Discus]];
 +
:** Legendary fish:
 +
:*** Glacierfish Jr.;
 +
:*** Legend II;
 +
:*** Ms. Angler;
 +
:*** Radioactive Carp;
 +
:*** Son of Crimsonfish.
 +
* Added new furniture:
 +
:** 35 paintings (many only found in festival shops or while fishing certain locations);
 +
:** 14 bed variants;
 +
:** ten rugs:
 +
:*** Blossom Rug;
 +
:*** Funky Rug;
 +
:*** Icy Rug;
 +
:*** Large Cottage Rug;
 +
:*** Large Green Rug;
 +
:*** Large Red Rug;
 +
:*** Light Green Rug;
 +
:*** Modern Rug;
 +
:*** Oceanic Rug;
 +
:*** Old World Rug;
 +
:** eight 'floor divider' rugs that can be placed between rooms to join visually different floor types;
 +
:** five [[Fish Tank|Fish tanks]] you can put fish in;
 +
:** Decorative Trash Can;
 +
:** Gourmand Statue;
 +
:** Iridium Krobus;
 +
:** Large Brown Couch;
 +
:** Plain Torch and Stump Torch;
 +
:** Squirrel Figurine;
 +
:** Tropical Chair.
 +
:* Added a new 'sconce' furniture type with seven options.
 +
:* Added new flooring:
 +
:** Rustic Plank Floor;
 +
:** Stone Walkway Floor.
 +
:* Added new debuffs from enemies:
 +
:** Darkness (dims lighting, making it harder to see in caves);
 +
:** Nauseated (prevents you from eating anything);
 +
:** Weakness (-20 Attack).
 +
:* Added 17 new hair styles.
 +
:* Added mail from Krobus with his own stationary.
 +
:* Added new decorations and tweaks to many maps.
 +
:* Added new Easter eggs:
 +
:** [[Secrets#Shrine of Illusions|Easter egg when you change your name]] at the [[The Shrine of Illusions|Shrine of Illusions]] to include item spawn codes;
 +
:** [[Secrets#Title Screen|title screen 'happy face' secret]];
 +
:** [[Secrets#Lucky Purple Shorts|new Lucky Purple Shorts secret]];
 +
:** [[Secrets#Strange Capsule|new Strange Capsule secret]].
 +
:* Emily now visits Sandy on her birthday.
 +
:* Clicking the pigs at the [[Festival of Ice]] now plays a pig sound.
 +
 +
; Quality of life changes
 +
 +
:* Added lost & found box in Mayor Lewis' house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
 +
:* You can now sit on chairs (both placed furniture and chairs that are part of the map).
 +
:* You can now place most furniture outside.
 +
:* You can now talk to people while mounted on a horse.
 +
:* You can now donate items of different qualities for the same community bundle ingredient.
 +
:* You can no longer plant fruit trees on tiles they won't be able to grow on.
 +
:* Improved game menus and HUD:
 +
:** The social tab now shows whether you talked to an NPC today.
 +
:** The cooking tab now shows the recipe for an item when you hover over it.
 +
:** The cooking tab now fades icons for recipes you know but haven't made yet.
 +
:** The cooking/crafting tooltips now show the number produced.
 +
:** The inventory menu's organize button now combines partial item stacks.
 +
:** The inventory menu for a chest chest now shows the Community Center button.
 +
:** The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
 +
:** The quest log now shows an arrow in the morning when you have pending completed quests.
 +
:** Buff icons now subtly pulse when they're close to expiring.
 +
:* Improved shop menus:
 +
:** You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room).
 +
:** While holding a purchase, the inventory now highlights items you can stack it with.
 +
:* Improved sprinklers:
 +
:** Sprinklers can now water Slime Hutch troughs.
 +
:** Hoes no longer remove sprinklers.
 +
:* Improved [[Journey of the Prairie King]]:
 +
:** Progress can now be saved and resumed, so it can be completed in multiple sessions.
 +
:** You now also replay the original difficulty even if you've already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
 +
:* Improved game options:
 +
:** added option to choose between multiple fish-bite chime sounds;
 +
:** added option to mute farm animals and pets;
 +
:** you can now scale the UI independently of the view zoom;
 +
:** increased maximum zoom from 120% to 200%.
 +
:* Improved various items:
 +
:** The [[The Stardrop Saloon#Jukebox|Jukebox]] now has a “Random” setting.
 +
:** Removing a [[crystalarium]] that isn't ready for harvest will now drop the gem that was placed in it.
 +
:** You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
 +
:* Improved inventory sorting:
 +
:** no longer changes tool order;
 +
:** now sorts by quality too;
 +
:** now sorts names in alphabetical instead of reverse alphabetical order.
 +
:* Improved museum donation interactions:
 +
:** Clicking an item now grabs one instead of the whole stack.
 +
:** Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
 +
:** Other minor improvements.
 +
:* Improved HUD:
 +
:** Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
 +
:** The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
 +
 +
; Balance changes
 +
 +
:* Combat changes:
 +
:** Immunity now reduces the chance of status debuffs.
 +
:** Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
 +
:** The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
 +
:** Reduced desperado profession's damage bonus from 3x to 2x.
 +
:** Slightly improved dagger critical hit chance.
 +
:* Crafting changes:
 +
:** Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
 +
:** Repairing a fence now restores full fence health, instead of half the health of a new fence.
 +
:* Farming changes:
 +
:** Lowered the cost of ducks (2000→600g).
 +
:** Doubled the value of [[duck Feather]]s.
 +
:** Slightly increased the duck feather spawn rate.
 +
:* Fishing changes:
 +
:** Fishing rod tackle no longer loses endurance when catching junk.
 +
:** Catching a non-fish item no longer triggers the minigame.
 +
:** Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
 +
:* Mining changes:
 +
:** Gem nodes now provide mining XP and can drop diamonds.
 +
:** Gem node drops are no longer limited by mine level.
 +
:* Item drop changes:
 +
:** Stumps and hollow logs now have a 10% chance of dropping [[Mahogany Seed]].
 +
:** Any monster in the [[Secret Woods]] now has a 10% chance of dropping [[Mahogany Seed]].
 +
:** [[Skeleton]]s now have 4% chance of dropping a [[Bone Sword]].
 +
:** [[Wilderness Golem]]s now drop rice shoots more often.
 +
:** Some Skull Cavern monsters now have a small chance of dropping [[Red Cabbage Seeds]].
 +
:** Pure-white [[slime]]s now drop diamonds and refined quartz.
 +
:** Some containers now drop better items after reaching the bottom of the mines at least once.
 +
:** Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
 +
:** Reduced chance of [[Lead Rod]] drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
 +
:** Mine wood barrels can now drop [[Basic Retaining Soil]] instead of [[Sap]].
 +
:** Mine frost barrels can now drop [[Quality Retaining Soil]] instead of [[Sap]].
 +
:** Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
 +
:* Shop changes:
 +
:** Pierre will now sell his seasonal items year-round once you complete a certain new quest.
 +
:** Added two more items to the [[Stardew Valley Fair]] star token shop.
 +
:** Reduced Workbench price (3000→2000g).
 +
:** [[Coconut]]s can be purchased from [[Sandy]] on Monday. This is now limited to ten per day.
 +
:* Machine changes:
 +
:** Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: [[Bee House]] (every 4 days), [[The Cave|Mushroom Box]] (2 days), [[Strange Capsule]] (3 days), Tapper (depends on input), and [[Worm Bin]] (every morning).
 +
:* Doubled star token rewards for the slingshot and fishing minigames at the [[Stardew Valley Fair]].
 +
:* Fertilizer in the greenhouse no longer disappears on season change in some cases.
 +
:* The random Stone Owl and Strange Capsule night events are now much less rare.
 +
 +
; Multiplayer changes
 +
 +
:* Added local split-screen [[multiplayer]] mode.
 +
:* The join co-op screen now remembers the last IP you entered.
 +
:* Farmhands can now move buildings through Robin's menu. The host can configure how this works (disabled, enabled, or only for a player's own cabin).
 +
:* Using the [[Return Scepter]] now returns farmhands to their cabin's front door instead of the host's farmhouse.
 +
:* Added various new chat messages when a player does something.
 +
:* When viewing a shared event in multiplayer (such as the Community Center event, or Morris’ introduction), you are no longer forcibly warped to the event location.
 +
:* When the host player sees the year 3 event, Grandpa's Theme is now added to all players' jukeboxes even if they didn't weren't in-game at the time.
 +
 +
; Interaction changes
 +
 +
:* Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you'd hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
 +
:* To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
 +
:* Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
 +
:* Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
 +
:* Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
 +
:* Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
 +
:* Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
 +
:* Clicking near the bottom-left corner of the screen no longer brings up the chat box.
 +
:* You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
 +
:* You can now use the "Y" key to answer dialogue boxes for holes and exit ladders in the mines.
 +
:* Controller improvements:
 +
:** When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
 +
:** Events can now be skipped on the controller even if a dialogue box is on-screen.
 +
:** Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
 +
:** Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
 +
 +
; Other changes
 +
 +
:* Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
 +
:* [[Penny]] and the [[Dwarf]] now like artifacts.
 +
:* Improved dinosaur sleep sprites.
 +
:* Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
 +
:* On the final day of a tracked quest, the timer now says "final day" instead of "1 day" for clarity.
 +
:* Added many changes for modders; see [[User:Pathoschild/Modding wishlist#Done in Stardew Valley 1.5|completed wishlist items]] and [[Modding:Migrate to Stardew Valley 1.5|mod migration guide]] for details.
 +
:* Cosmetic tweaks to various sprites.
 +
 +
; Fixes for multiplayer
 +
 +
:* Fixed an issue where fences would degrade faster in Multiplayer.
 +
:* Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
 +
:* Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
 +
:* Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
 +
:* Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
 +
:* Fixed the note from Grandpa reappearing for farmhands.
 +
:* Fixed issue where cows in Haley's photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)
 +
 +
; Fixes for player interaction
 +
 +
:* Fixed rare controller and mouse input drops.
 +
:* Fixed being unable to remount a horse after dismounting it behind a shipping bin.
 +
:* Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
 +
:* Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
 +
:* Fixed some farm tiles incorrectly preventing buildings from being placed on them.
 +
 +
; Fixes for visual or cosmetic issues
 +
 +
:* Adjusted the sorting of item ready indicators for tappers.
 +
:* Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
 +
:* The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
 +
:* Improved various text:
 +
:** Fixed some localizations using inches for fish measurements to reference centimeters.
 +
:** Fixed mill description not mentioning rice.
 +
:** Fixed typos in dialogue and events.
 +
:** Fixed missing characters in Chinese and Korean fonts.
 +
:** Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
 +
:** Improved many translations.
 +
:* Fixed various cosmetic/layering issues with character shadows.
 +
:* Fixed characters in events snapping to strange animation frames when skipping an event.
 +
:* Fixed various instances where the camera would pan unnecessarily after changing locations.
 +
:* Fixed greenhouse trees taking on seasonal appearances.
 +
:* Fixed tooltip for purchasing edible but non-health-restoring items (like [[crocus]]) showing price outside of the tooltip.
 +
:* Fixed a single-frame flicker in Haley’s 10-heart event.
 +
:* Fixed a single frame flicker of the farm when starting a new game.
 +
:* Fixed stamina bar showing sweat particles when fishing during the fishing competition.
 +
:* Fixed the scythe showing the weapon ability cooldown effects.
 +
:* Fixed the erroneous door tile visible on the south end of the standard farm during winter.
 +
:* Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
 +
:* Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
 +
:* Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
 +
:* Fixed options page scrollbar sometimes going past the end of the scrollbar region.
 +
:* Fixed various text overflow issues on the options page.
 +
:* Fixed chests spawned on certain [[Skull Cavern]] floors being shifted down by 4 tiles.
 +
:* Fixed tiling of…
 +
:** floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
 +
:** wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g. grass starter).
 +
:** the fountain so that it has a more consistent appearance throughout the seasons;
 +
:** Pierre's stand at the Egg Festival to fix layering issues.
 +
 +
; Other bug fixes
 +
 +
:* Fixed crash when resizing game window in some cases.
 +
:* Fixed rare crash on launch due to invalid game window size options.
 +
:* Fixed Iridium Bat kills not counting towards Adventurer's Guild bat eradication goal.
 +
:* Fixed an issue where the Mermaid Show reward was delayed incorrectly.
 +
:* Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
 +
:* Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
 +
:* Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
 +
:* Fixed being able to add staircases to the Luau.
 +
:* Fixed an item duplication exploit related to chest organization.
 +
:* Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
 +
:* Fixed Penny walking through walls on rainy days if you've completed the community upgrade.
 +
:* Fixed Penny's 4-heart event not accessible once you finish the community upgrade.
 +
:* Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
 +
:* Fixed characters greeting you when you enter a location when they're not present.
 +
:* Fixed characters you divorced still greeting you when you enter a location.
 +
:* Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
 +
:* Fixed crops sometimes growing a day slower than they should.
 +
:* Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
 +
:* Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
 +
:* Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
 +
:* Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
 +
:* Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
 +
:* Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
 +
:* Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.
 +
 +
==1.4.5==
 +
Stardew Valley 1.4.5 was [https://www.stardewvalley.net/new-update-for-android-and-hotfix-patch-for-pc/ released] on 11 February 2020.
 +
 +
; Bug fixes
 +
 +
:* Fixed an issue on Windows where the game would initialize incorrectly and start without audio.
 +
:* Fixed an issue where passable objects, such as torches, could block you from attacking enemies that are standing nearby.
 +
:* You can now reclaim the Ancient Seed crafting recipe from Gunther if you donated an Ancient Seed artifact and collected only the seed and not the recipe.
 +
:* Fixed an issue that would allow animals to walk on certain water tiles alongside some bridges.
 +
:* Wallpapers can no longer be used in place of items to be processed into artisan goods.
 +
:* Fixed the Lewis statue letter not granting its reward in the Simplified Chinese localization.
 +
 +
==1.4.4==
 +
Stardew Valley 1.4.4 was [https://www.stardewvalley.net/patch-1-4-4-available-now-for-pc-consoles/ released] on 31 January 2020.
 +
 +
; Changes
 +
 +
:* Adjusted dropped item pickups so that they’re more responsive for clients in multiplayer and will “rubber band back” to their previous locations less frequently.
 +
:* Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode.
 +
:* Added Elliott’s 14-heart not properly working in non-English languages.
 +
:* Fixed a data entry issue that caused some fish ponds to use incorrect data.
 +
:* Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
 +
:* Fixed a softlock when watching the 2nd Fall movie in a non-English languages.
 +
:* Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
 +
:* Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it.
 +
:* Fixed an issue where Garden Pots would consume seeds without planting them if they were planted from more than a tile away.
 +
:* Fixed the color selector sliders on the Farmhand creation screen having incorrect navigation on controller.
 +
:* Fixed the logic for fruit tree obstruction checking the wrong tile.
 +
:* Fixed the dagger swipe sound effect repeating an extra time in multiplayer if another player is in the same area.
 +
:* Krobus will no longer get jealous if you gift characters you’re dating after he moves in.
 +
:* Penny now leaves Garden Pots alone in her 14 heart event.
 +
:* Fixed an issue that could cause Sam’s 6 heart event to soft-lock.
 +
:* The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
 +
:* Items placed in an ex’s room are now collected and placed in a chest after divorce.
 +
:* You can no longer give away quest items or non-giftable items during the Feast of the Winter Star.
 +
:* Adjusted some NPC gift reactions (Vincent and Jas now hate Triple Shot Espresso, Dwarf now loves Lemon Stone, and Sam now likes concession stand Joja Cola.)
 +
:* Adjusted Desert map so that crab pots placed in the water no longer render incorrectly, and objects can no longer be placed on top of the Desert Trader.
 +
:* Removed Catfish from Willy’s fishing quests during Winter, as it’s impossible to catch one without a Rain Totem.
 +
:* Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
 +
:* Fixed incorrectly looping ambient noise in the [[Secret Woods|Deep Woods]] at night.
 +
:* Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
 +
:* Fixed the Simplified Chinese localization incorrectly showing Sunflower Seeds as a Fall only crop.
 +
:* Removed the ‘<‘ from the Simplified Chinese localization of the “Pet loves you” dialogue.
 +
:* Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo Hut after completing a bundle in Simplified Chinese or Korean.
 +
:* Fixed an issue where viewing the Junimo Note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations
 +
:* Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character.
 +
:* Fixed a minor typo in Grandpa’s Note in the Korean localization.
 +
 +
==1.4.3==
 +
Stardew Valley 1.4.3 was [https://www.stardewvalley.net/1-4-3-bug-fix-patch-for-pc/ released] on 13 December 2019.
 +
 +
; Bug fixes
 +
 +
:* Fixed an issue where you could collect multiples of a [[bundles]] reward in the [[community center]] if you closed the menu without collecting them.
 +
:* Fixed an issue where naming your [[pet]] the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.
 +
:* Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
 +
:* Made some fixes to the Turkish localization.
 +
:* Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
 +
:* Adjusted the Four Corners farm map to fix layering issue with buildings.
 +
:* Fixed a bug where you could enter the [[Wizard's Tower]] before unlocking the Community Center.
 +
:* Taking a map screenshot while the option to show menu backgrounds is on will no longer render the menu in the screenshot.
 +
:* Fixed an issue causing certain [[wallpaper]]s to grant a Lost Book when selected in the [[Catalogue]].
 +
:* Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the [[Stardew Valley Fair]].
 +
 +
==1.4.2==
 +
Stardew Valley 1.4.2 was [https://www.stardewvalley.net/1-4-2-bug-fix-patch-on-pc/ released] on 4 December 2019.
 +
 +
; Changes
 +
 +
:* Reverted placement rules introduced in 1.4.1 which prevented players from placing [[flooring]] or [[torch]]es on their spouse's porch tiles. Instead, spouses now ignore flooring and will "pop off" any torches that are placed on those tiles when they move there in the morning.
 +
 +
; Bug fixes
 +
 +
:* Fixed the Crane Game crashing when it loads on Mac.
 +
:* Fixed [[workbench]]es not pulling items from [[chest]]s that are on rugs.
 +
:* Fixed [[Robin]] staying in bed if she was upgrading certain buildings on game load.
 +
:* Fixed a bug where buying a [[Magic Rock Candy|magic rock candy]], exiting to title, and then reloading the game would cause the candy to not re-appear in the shop.
 +
:* Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event.
 +
:* Fixed another way the club smash could cause the player to get "stuck" holding out a weapon.
 +
:* Fixed some issues where non-user-initiated mouse movements could cause changes in mouse button states to not register.
 +
:* Fixed a potential soft-lock if you passed out on another player's bed.
 +
:* Fixed the screen being partially faded out when [[Demetrius]] comes to ask about the farm cave.
 +
:* Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (e.g. Elliot welcoming you into his shack even though he's standing at the beach).
 +
:* Fixed being able to perform certain actions (like using a Return Scepter) during overnight farm events.
 +
:* Fixed farmers who are knocked out while holding an item not properly showing the knocked-out animation.
 +
:* Fixed an issue where the tool being upgraded at [[Clint]]'s could be set to an invalid value, causing [[Lewis]] to incorrectly send you a set of tools every night.
 +
:* Clicking the emoji menu toggle button on gamepad no longer shows the onscreen keyboard.
 +
:* Adjusted rumble on third-party controllers. This may not fully solve issues on certain third-party controllers, but will at least prevent states where the rumble is stuck on.
 +
 +
==1.4.1==
 +
Stardew Valley 1.4.1 (previously known as 1.4.0.1, but renamed for compatibility with SMAPI) was [https://www.stardewvalley.net/1-4-bugfix-patch/ released] on 2 December 2019.
 +
 +
; New features
 +
 +
:* Added Gamepad Mode to the options menu. This has three values: "auto" (default) switches between keyboard/mouse depending on the last input; "force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley; and "force off" disables the gamepad and can be used if you only play the game using keyboard/mouse.
 +
:* You can now buy the [[museum]] [[Scarecrow#Rarecrows|rarecrows]] from the [[Night Market]] after you've unlocked them.
 +
:* Some non-spouse NPC's now have custom movie ticket acceptance dialogue (in English only).
 +
 +
; Balance changes
 +
 +
:* [[Explosive Ammo]] now costs 300g each in the [[Adventurer's Guild]], won't appear until you've unlocked the crafting recipe, and now only explodes with a 2-tile radius instead of 3.
 +
:* You can now only buy one piece of [[Magic Rock Candy]] per Thursday at the [[Desert Trader]].
 +
:* [[Iridium Ore]] abundance now increases much more slowly beyond level 100 of the [[Skull Cavern]].
 +
:* Weapon cooldowns now only happen if game time should pass.
 +
 +
; Other changes
 +
 +
:* You can now buy recipes with a full inventory.
 +
:* [[Penny]]'s 14-heart event no longer removes placed dressers. Furniture that was supposed to be placed in an occupied tile is now added to the same chests Penny puts your objects in.
 +
:* [[Vincent]] now loves [[snail]]s.
 +
:* Adjusted shorts easter egg to give precedence to any normal interactions with the NPCs it affects (gifting, completing a quest, etc).
 +
:* Slightly optimized debris code.
 +
 +
; Bug fixes
 +
 +
:* Fixed farmhands' separate wallets resetting to 500g if the host was playing on Linux or Mac.
 +
:* Fixed the incorrect ordering of NPC gift tastes, so tastes should now match 1.3.
 +
:* Fixed trash bear appearing on festival days (which could cause a potential crash).
 +
:* Fixed an issue where reclaiming the [[Insect Head]], [[Neptune's Glaive|Neptune's Glaive]], [[Forest Sword]], or [[Carving Knife]] from [[Marlon]] would cause [[Clint]] to appear to be upgrading that weapon, losing any tool already being upgraded.
 +
:* Fixed problem harvesting crops with the [[Golden Scythe|golden scythe]].
 +
:* Fixed being able to warp into the sewer on your [[horse]], causing you to warp into the void.
 +
:* Fixed an issue allowing [[torch]]es and [[flooring]] to be placed on the spouses's porch position, so they couldn't come outside.
 +
:* Fixed the [[Golden Scythe|golden scythe]] still appearing on the reaper after you've already received it.
 +
:* Fixed a minor issue where players who have connected to a game and are creating a character while an [[Achievements|achievement]] triggers would send a message saying "- has earned the '(Achievement Name)' achievement."
 +
:* Fixed a hole in the refurbished saloon room, which let players walk out of the map boundaries.
 +
:* Fixed an issue where a farmhand entering a freshly built [[cabin]] could cause the farmhand that owns it to spawn in the upper-left corner of the main farmer's farmhouse.
 +
:* Fixed [[Fish Pond|fish pond]] silhouettes being incorrect after clearing the pond in multiplayer.
 +
:* Fixed a typo causing plant [[seed]]s being removed from the inventory when unsuccessfully attempting to plant them outside of the farm.
 +
:* Fixed pre-1.4 untyped "[[Honey]]" items that were misnamed "Wild Honey"; they're now just converted to "Wild Honey" that stacks with other "Wild Honey" items.
 +
:* Fixed a crash when [[Tree Fertilizer]] recipe is added to a save that already has it.
 +
:* Fixed the dove subplot enemy leaving visual trails on the host's machine regardless of the location they were in.
 +
:* Fixed non-synchronization of items recovered from [[Marlon]] at the [[Adventurer's Guild]].
 +
:* Fixed the display name of [[Flounder]] in Russian being the same as [[Halibut]].
 +
:* Fixed a botched after-movie dialogue from [[Evelyn]].
 +
:* Fixed the direction of the fold on the Gi clothing items.
 +
:* Fixed [[Tea Sapling|tea saplings]] not being placeable on certain tiles on the farm.
 +
:* Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
 +
:* Fixed problem where you could soft-lock a shop menu in an edge case scenario.
 +
:* Controller fixes:
 +
:** Fixed some inconsistencies with cursor placement when item stowing is on.
 +
:** Fixed an issue where using the trigger buttons to swap pages in the Junimo Bundle menu while holding an item would cause it to be lost.
 +
:** Fixed an issue in the quest log where if you moved the cursor right from the "back" button when viewing a quest description on the second or higher page of the quest log, the cursor would move to an invalid position.
 +
:** Highlighting a dropdown menu option in the options screen on the controller now snaps to the drop down button, no longer obscuring the text.
 +
:** When a dialogue question is asked, the first selectable option is now selected by default in controller mode, regardless of whether the controller-style menus option is enabled.
 +
:* Corrected the fix for the [[Stardew Valley Fair]] festival's petting zoo area appearing incorrectly if certain post-game conditions had been unlocked.
 +
:* Added a graceful fail state to the function that gets a [[wedding]] for the day in case there's a completely invalid farmer ID in the farmers list (potentially from a removed cabin).
 +
:* Players that could have missed increases to their max health, crafting recipes due to skipping combat skill levels will now earn them on level load.
 +
:* Pending level-ups are now removed from characters as they are applied, instead of all at once at the end of the night. That ensures that a character who gets disconnected/crashes during a level-up can now reapply their level-ups the next time they are connected.
 +
:* Adjusted the requirements to be able to respec a skill at the [[Statue of Uncertainty]] to allow users who have "missed levels" to reclaim their missed perks levels using it.
 +
:* Potential fix for switching over to the [[Scythe|scythe]] after using the club slam repeat quirk causing the next used tool to soft-lock the player in place.
 +
:* Fixed various typos.
 +
:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
 +
:* Fixed the <tt>/friendAll</tt> debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (e.g. daily quests).
    
==1.4==
 
==1.4==
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