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2733 байта добавлено ,  10:57, 13 сентября 2021
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==Баги==
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==Weapon Level and Sell Price ==
Редкий баг, который происходит при блоке и движении одновременно. Оружие застревает в персонаже, а он сам начинает двигаться не меняя анимации ходьбы. Также вы не сможете выбрать предмет на быстрой панели. Убрать баг можно просто нажав кнопку блока ещё раз.  
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Weapon level is based on weapon points (rounded down): <code>weaponpoints / 7 + 1</code>
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Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense&precision, crit. chance and crit. multiplier.
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Weapon points (rounded down) = <code>average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)</code><ref name="itemlevel" />
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Here is an Example applying the formula to calculate the level of the Iridium Needle: <code>(27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1</code> (Integer) = '''12'''
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Sell price is the calculated item level x 100 / 2.<ref name="saleprice" />
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==Glitches==
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*It's possible to clip through to the space around any map area (''e.g.'', the black area around the [[Farmhouse]]) by repeatedly swinging a sword while standing just inside the exit point.
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**To return from the normally unreachable area, simply walk into the exit point.
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*It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
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**Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
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**This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
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*If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.
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==Trivia==
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*There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event.  This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
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*According to [https://www.reddit.com/r/StardewValley/comments/9s1k8k/has_anyone_ever_found_these_items/e940zyk/ ConcernedApe], the [[Holy Blade]] may have never been implemented in the finished game.
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==References==
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<references>
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<ref name="itemlevel">See <tt>MeleeWeapon::getItemLevel</tt> in the game code.</ref>
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<ref name="saleprice">See <tt>MeleeWeapon::salePrice</tt> and <tt>ShopMenu:receiveRightClick</tt> in the game code.</ref>
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</references>
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==History==
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{{History|1.4|Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added Dark Sword to obtainable items.}}
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{{History|1.5|Slingshots can now be purchased at the Adventurer's Guild after unlocking. Added Elf Blade, Femur, Kudgel, Shadow Dagger, Yeti Tooth to obtainable items. Added additional weapons. Changed weapon level calculation. This results in lower weapon levels and sell prices for most weapons with the exceptions of Clubs. Bug where weapon defense had no effect fixed.}}
    
{{NavboxWeapons}}
 
{{NavboxWeapons}}
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