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This page explains how the game stores and parses NPC schedule data, which determines where NPCs go and what they do when they get there. This is an advanced guide for mod developers.
 
This page explains how the game stores and parses NPC schedule data, which determines where NPCs go and what they do when they get there. This is an advanced guide for mod developers.
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==Raw data==
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==Источник==
Schedule data is stored in <tt>Content/Characters/schedules/*.xnb</tt> files (one per character), which can be [[Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data for Abigail as of {{version|1.5.1}} for reference:
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Данные расписания хранятся в <tt>Content/Characters/schedules/*.xnb</tt> (один файл на персонажа), которые могут быть [[Модификации:Редактирование_XNB_файлов:Распаковывание и упаковывание ресурсов|распакованы для редактирования]]. Вот исходные данные по Абигейл по состоянию на {{version|1.5.1}} для примера:
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{{collapse|Data|content=<syntaxhighlight lang="json">
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{{collapse|Данные|content=<syntaxhighlight lang="json">
 
{
 
{
 
   "rain": "900 SeedShop 9 5 0/1100 SeedShop 13 20 0/1300 SeedShop 39 5 0/1500 SeedShop 7 9 2/1900 SeedShop 6 4 0/2200 SeedShop 1 9 3 abigail_sleep",
 
   "rain": "900 SeedShop 9 5 0/1100 SeedShop 13 20 0/1300 SeedShop 39 5 0/1500 SeedShop 7 9 2/1900 SeedShop 6 4 0/2200 SeedShop 1 9 3 abigail_sleep",
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