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<small>¹ Extracted using [https://gist.github.com/Pathoschild/6a133fd567d724cc2e3057a8acf448b8 this LINQPad script].</small>
 
<small>¹ Extracted using [https://gist.github.com/Pathoschild/6a133fd567d724cc2e3057a8acf448b8 this LINQPad script].</small>
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==Conversation topics==
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==Темы для разговоров==
 
A ''conversation topic'' is a temporary flag which can be checked in [[Modding:Event data|event preconditions]] and can trigger one-time NPC dialogue (if they have a matching dialogue key). They're stored in <tt>Game1.player.activeDialogueEvents</tt> while active.
 
A ''conversation topic'' is a temporary flag which can be checked in [[Modding:Event data|event preconditions]] and can trigger one-time NPC dialogue (if they have a matching dialogue key). They're stored in <tt>Game1.player.activeDialogueEvents</tt> while active.
  
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