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# If no dialogues were found, the game resorts to hardcoded dialogue from the <tt>StringsFromCSFiles</tt> files (specifically keys prefixed with <tt>NPC.cs</tt> NPC.cs).
 
# If no dialogues were found, the game resorts to hardcoded dialogue from the <tt>StringsFromCSFiles</tt> files (specifically keys prefixed with <tt>NPC.cs</tt> NPC.cs).
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==Format==
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==Формат==
 
Dialogue text can contain tokens and commands which control the dialogue box, change the text (e.g. switch between gender-specific strings), inject values, etc. These are parsed by the <tt>Dialogue</tt> class.
 
Dialogue text can contain tokens and commands which control the dialogue box, change the text (e.g. switch between gender-specific strings), inject values, etc. These are parsed by the <tt>Dialogue</tt> class.
  
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