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'''Watering Cans''' are [[Tools|tools]] used to water crops. Every crop plant, from seed to mature plant, requires water every day in order to grow. A plant that goes unwatered on any day does not die, but it does not grow either. Mature crop plants that produce multiple harvests also require daily watering, and do not progress towards a new harvest if they go unwatered. A flower crop, once mature, continues to live while planted without watering or harvesting, until its season ends. Thus, it may be left planted near a [[Bee House]] without further tending. No plant needs watering by can on a day that it rains; the rain itself does the watering.
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'''Лейка''' - [[Инструменты|инструмент]] инструмент, необходимый для полива культур. Каждая культура, от семечк до взрослого растения, нуждается в ежедневном поливе. Неполитое растение не умирает, но и не будет расти. Вызревшие культуры, производящие несколько урожаев, также нуждаются в ежедневном поливе и не дают результата без него. Вызревшие цветочные культуры продолжают жить без полива до конца сезона. Поэтому их можно безопасно оставлять рядом с [[Улей]]. Во время дождя ни одно растение не нуждается в поливе, их поливает сам дождь.
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Tip: Use [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer to help keep your crops watered for extra days.
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Подсказка: Используйте [[Удобрения#Виды удобрений|влагосохраняющую почву]], чтобы почва сохраняла воду без полива.
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The player is given a base-grade watering can at the start of the game, which can be found in the backpack ([[inventory]]). Its operation is limited to watering one tile per tool use. The player can purchase upgrades to the watering can at the [[Blacksmith]] by paying the proper fee and submitting the needed materials. Each rise in the grade of the tool allows it to perform another higher level of operation, increasing its speed and efficiency. Each higher grade of watering can is also able to perform any of the lower levels of operation, giving it a choice of effect.
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В начале игры игроку даётся базовая лейка, которую можно найти в рюкзаре ([[Инвентарь|инвентарь]]). Её операции ограничены поливом одной клетки за одно использование. Игрок может купить улучшения лейки у [[Кузнец|кузнеца]], если принесёт ему нужную сумму денег и материалы. Каждое улучшение лейки позволяет использовать новую операцию, повышая скорость и эффективность полива. Лейка лучшего качества может использоваться и для операций предыдущих уровней по выбору игрока.
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The watering can has its own reservoir of water, with a capacity measured in charges. The capacity increases with each tool upgrade. The tool is able to water tiles until it has used up its supply. The player must then refill it at any body of water, or at a [[Well]]. The can can be refilled at any time. It is not necessary to wait until it is completely empty. The game displays a gauge that shows the tool's current fill level.
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У лейки есть резервуар для воды заданной ёмкости. Ёмкость возрастает с каждым улучшением инструмента. Лейку можно использовать до тех пор, пока вся вода не использована. После этого игрок должен наполнить её заново из любого источника воды, в том числе [[Колодец|колодца]]. Лейку можно наполнить в любой момент, необязательно дожидаться, пока она опустеет. В игре показывается текущий уровень наполнения инструмента.
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Tip: Upgrading the watering can requires some planning, as you face one full day unable to water your crops, plus some hours on the days before and after, as well as traveling twice to the blacksmith shop. The best time to upgrade the watering can is when it is not needed. Bring it in for upgrade when the weather forecast predicts rain the next day, or on the 27th day of any season. Remember that if you cannot harvest your crops on the 28th, they will die when the season ends anyway. Of course, if you have planted a crop that grows across the two seasons, it will still want watering as usual, so you will either need to skip it for a day, or look for rain instead.
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Подсказка: улучшение лейки лучше заранее планировать, так как целый день нельзя будет поливать свои культуры, плюс ещё часть дня до и после - во время путешествия до кузницы и от неё. Лучшее время для улучшения лейки - когда она не нужна: в день перед дождём или 27-е число любого сезона. Имейте в виду, что если не собрать урожай 28-го числа, то он погибнет после смены сезона. Конечно, если у вас растут культуры, которые плодоносят два сезона, полив всё равно потребуется, либо придётся пропустить день, либо дождаться дождя.
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==Grades of Watering Can==
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==Уровни лейки==
 
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==Upgrades and Water Consumption==
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==Улучшения и потребление воды==
 
Each rise in the grade of the watering can permits it to water a larger rectangle of tiles with one tool use. While the upgrade allows the tool to spread the water more effectively, reducing water usage per tile, one tool use at a higher level of operation does still consume a greater quantity of water overall. The base operation uses one water charge per tool use. The copper operation uses two charges per tool use, the steel operation, three, the gold operation, four, and the iridium operation, five. But the iridium operation waters eighteen tiles, meaning it uses only five eighteenths (a little over a quarter) as much water per tile. Thus, the upgraded tool not only has more charges, but each one can spread water over a greater territory.
 
Each rise in the grade of the watering can permits it to water a larger rectangle of tiles with one tool use. While the upgrade allows the tool to spread the water more effectively, reducing water usage per tile, one tool use at a higher level of operation does still consume a greater quantity of water overall. The base operation uses one water charge per tool use. The copper operation uses two charges per tool use, the steel operation, three, the gold operation, four, and the iridium operation, five. But the iridium operation waters eighteen tiles, meaning it uses only five eighteenths (a little over a quarter) as much water per tile. Thus, the upgraded tool not only has more charges, but each one can spread water over a greater territory.
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In general, if any near-empty upgraded tool contains a smaller number of charges than normally required by an advanced operation, the game permits that one final operation before it is considered empty. The gold grade tool, capacity 85 charges, used four at a time, gives 21 tool uses (84 charges) plus one more (for 22 uses), and each use covers 9 tiles, for 22 times 9 (198) tiles watered with one fill. Maximum coverage for a steel can works out to 120 tiles. An iridium can's maximum is 360 tiles.
 
In general, if any near-empty upgraded tool contains a smaller number of charges than normally required by an advanced operation, the game permits that one final operation before it is considered empty. The gold grade tool, capacity 85 charges, used four at a time, gives 21 tool uses (84 charges) plus one more (for 22 uses), and each use covers 9 tiles, for 22 times 9 (198) tiles watered with one fill. Maximum coverage for a steel can works out to 120 tiles. An iridium can's maximum is 360 tiles.
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==Energy Cost==
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==Затраты энергии==
 
Each use of a watering can uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost is two energy points '''for each water charge used'''. This means that, unlike [[Hoes]], one use of a watering can consumes energy at different rates for different operations. The base energy cost of a base operation is two energy points, with four energy for a copper operation, six for steel, eight for gold, and ten for iridium, all because of the numbers of water charges dispensed with each of these operations. The energy required for an iridium operation in a watering can is therefore five times what it is in a hoe. Even so, the energy used to water each '''tile''' decreases significantly with each higher level of operation, because the number of tiles watered increases much faster than the energy usage increases.
 
Each use of a watering can uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost is two energy points '''for each water charge used'''. This means that, unlike [[Hoes]], one use of a watering can consumes energy at different rates for different operations. The base energy cost of a base operation is two energy points, with four energy for a copper operation, six for steel, eight for gold, and ten for iridium, all because of the numbers of water charges dispensed with each of these operations. The energy required for an iridium operation in a watering can is therefore five times what it is in a hoe. Even so, the energy used to water each '''tile''' decreases significantly with each higher level of operation, because the number of tiles watered increases much faster than the energy usage increases.
    
If the can is almost empty, and you perform an advanced operation with only a smaller number of charges available, the energy cost is the same as though the full number of charges were dispensed. That's the price for being granted the extra capacity for free.
 
If the can is almost empty, and you perform an advanced operation with only a smaller number of charges available, the energy cost is the same as though the full number of charges were dispensed. That's the price for being granted the extra capacity for free.
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===Farming Skill Levels===
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===Уровни навыка фермерства===
 
The player's farming skill increases proficiency in use of the watering can, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level, the same as in [[Hoes]]. Unlike Hoes, however, the total energy used depends on the watering can's level of operation, the number of water charges dispensed. This means that at skill level 5, the reduction is still 25% (one quarter), meaning it takes 75% (three quarters) as much energy as the base, just as with Hoes. In a base operation, one tool use costs 75% of 2, or 1.5 (one and a half) energy points. In an iridium operation, one tool use costs 75% of 10, or 7.5 energy points.
 
The player's farming skill increases proficiency in use of the watering can, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level, the same as in [[Hoes]]. Unlike Hoes, however, the total energy used depends on the watering can's level of operation, the number of water charges dispensed. This means that at skill level 5, the reduction is still 25% (one quarter), meaning it takes 75% (three quarters) as much energy as the base, just as with Hoes. In a base operation, one tool use costs 75% of 2, or 1.5 (one and a half) energy points. In an iridium operation, one tool use costs 75% of 10, or 7.5 energy points.
  
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