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→‎Levels: names from UI.ru-RU.xnb
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==Levels==
 
==Levels==
===Crumble Cavern===
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===Гиблая пещера===
 
''(Music: Mines (Crystal Bells), Mines (A Flicker In The Deep), or Mines (Star Lumpy) at random)''
 
''(Music: Mines (Crystal Bells), Mines (A Flicker In The Deep), or Mines (Star Lumpy) at random)''
    
The first level is relatively straightforward; there's the occasional falling boulder to worry about, but otherwise just focus on jumping and grabbing coins/fruit. Make sure to land on top of an obstacle if it cannot be avoided, because that would result in destroying it.
 
The first level is relatively straightforward; there's the occasional falling boulder to worry about, but otherwise just focus on jumping and grabbing coins/fruit. Make sure to land on top of an obstacle if it cannot be avoided, because that would result in destroying it.
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===Slippery Slopes===
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===Склизкие склоны===
 
''(Music: Mines (Icicles), Mines (Marimba Of Frozen Bones), or Mines (Cloth) at random)''
 
''(Music: Mines (Icicles), Mines (Marimba Of Frozen Bones), or Mines (Cloth) at random)''
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This alternate second level has an empty preview screen with a title "???". The path to this level is indicated by dots on the level map, and occurs at the wooden bridge between the rocky and ice areas. To reach this stage, clear "Crumble Cavern" without losing any lives and collecting all coins and fruit. The scenery is that of a dark cave covered in stalagmites and stalactites with a water floor. With no unique obstacles or boulders, clearing this level should be no extra challenge. This level does however contain a huge amount of coins, so try to collect as many extra lives as possible.
 
This alternate second level has an empty preview screen with a title "???". The path to this level is indicated by dots on the level map, and occurs at the wooden bridge between the rocky and ice areas. To reach this stage, clear "Crumble Cavern" without losing any lives and collecting all coins and fruit. The scenery is that of a dark cave covered in stalagmites and stalactites with a water floor. With no unique obstacles or boulders, clearing this level should be no extra challenge. This level does however contain a huge amount of coins, so try to collect as many extra lives as possible.
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===The Gem Sea Giant===
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===Самоцветный морской гигант===
 
''(Music: Junimo Kart (The Gem Sea Giant))''
 
''(Music: Junimo Kart (The Gem Sea Giant))''
    
The third level takes place underwater, resulting in slower falls. In addition, there's a large whale on the right side of the screen that periodically spews bubbles, which (like all hazards) are fatal upon impact unless the player lands on top of them. Collecting coins/fruit may be difficult, if not impossible, without jumping off the top of bubbles to reach high-up rails.
 
The third level takes place underwater, resulting in slower falls. In addition, there's a large whale on the right side of the screen that periodically spews bubbles, which (like all hazards) are fatal upon impact unless the player lands on top of them. Collecting coins/fruit may be difficult, if not impossible, without jumping off the top of bubbles to reach high-up rails.
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===Slomp's Stomp===
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===Топот Топтыги===
 
''(Music: Junimo Kart (Slomp's Stomp))''
 
''(Music: Junimo Kart (Slomp's Stomp))''
    
This alternate third level is chosen at random. It's somewhat an inversion of Slippery Slopes: each upward slope is sticky, and slows the player down. Slowing down is bad because a giant bouncing slime is chasing the player; it will catch up if the player slows down too much. This is the fifth level in Endless Mode.
 
This alternate third level is chosen at random. It's somewhat an inversion of Slippery Slopes: each upward slope is sticky, and slows the player down. Slowing down is bad because a giant bouncing slime is chasing the player; it will catch up if the player slows down too much. This is the fifth level in Endless Mode.
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===Ghastly Galleon===
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===Мрачный галеон===
 
''(Music: Junimo Kart (Ghastly Galleon))''
 
''(Music: Junimo Kart (Ghastly Galleon))''
    
On the fourth level, the player moves faster, meaning jumps cover a larger distance and the player has less time to react to what's going on. This level has large gaps that need to be jumped over and some narrow platforms to land on. Additionally, there are ghosts which move in circular patterns and are fatal on contact, even when landed on.
 
On the fourth level, the player moves faster, meaning jumps cover a larger distance and the player has less time to react to what's going on. This level has large gaps that need to be jumped over and some narrow platforms to land on. Additionally, there are ghosts which move in circular patterns and are fatal on contact, even when landed on.
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===Glowshroom Grotto===
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===Грот светящихся грибов===
 
''(Music: Junimo Kart (Glowshroom Grotto))''
 
''(Music: Junimo Kart (Glowshroom Grotto))''
    
This level has pairs of giant purple mushrooms; riding on one causes it to lower and the other to raise upwards. How long the player spends on the mushrooms must be timed precisely to successfully reach the next rail. There are occasional smaller red mushrooms that shoot slow projectiles upwards; carefully jump through a gap in the pattern to avoid dying. There are also smaller purple mushrooms that can be bounced off of, similar to boulders and bubbles. This is the sixth level in Endless Mode.
 
This level has pairs of giant purple mushrooms; riding on one causes it to lower and the other to raise upwards. How long the player spends on the mushrooms must be timed precisely to successfully reach the next rail. There are occasional smaller red mushrooms that shoot slow projectiles upwards; carefully jump through a gap in the pattern to avoid dying. There are also smaller purple mushrooms that can be bounced off of, similar to boulders and bubbles. This is the sixth level in Endless Mode.
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===Red Hot Rollercoaster===
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===Горячие красные покатушки===
 
''(Music: Mines (Danger!))''
 
''(Music: Mines (Danger!))''
    
This alternate fifth level has, as the title screen suggests, lots of adjacent diagonal ramps, leading to potential confusion on where the player should jump from. There are also falling boulders, like Crumble Cavern. It also has a tendency towards stretches of mostly empty space scattered with short sections of rail, requiring constant jumping to safely make it across. This is the seventh level in Endless Mode.
 
This alternate fifth level has, as the title screen suggests, lots of adjacent diagonal ramps, leading to potential confusion on where the player should jump from. There are also falling boulders, like Crumble Cavern. It also has a tendency towards stretches of mostly empty space scattered with short sections of rail, requiring constant jumping to safely make it across. This is the seventh level in Endless Mode.
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===Sunset Speedway===
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===Закатный трек===
 
''(No music, just nighttime sound effects)''
 
''(No music, just nighttime sound effects)''