Строка 913: |
Строка 913: |
| <small>²<tt>T</tt> value (сокращение от ''true''), но любое непустое значение тоже будет работать.</small> | | <small>²<tt>T</tt> value (сокращение от ''true''), но любое непустое значение тоже будет работать.</small> |
| | | |
− | ==Paths layer== | + | ==Слой Paths== |
− | The <tt>Paths</tt> layer has icon tiles from the <tt>paths</tt> tilesheet which affect game behavior on the map:
| + | Слой <tt>Paths</tt> содержит тайлы путей из спрайт-листа <tt>paths</tt> которые влияют на поведение карты: |
| | | |
| [[File:PathsExplanation.png|thumb|The tile indexes shown in the table.]] | | [[File:PathsExplanation.png|thumb|The tile indexes shown in the table.]] |
Строка 920: |
Строка 920: |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
− | ! tile index | + | ! Индекс тайла |
− | ! explanation | + | ! Описание |
− | ! restrictions | + | ! Ограничение |
| |- | | |- |
| | 0–7 | | | 0–7 |
− | | No effect? TODO: verify how the pathing logic uses it. | + | | Нет эффекта? TODO: проверьте, как его использует логика привязки. |
| | | | | |
| |- | | |- |
| | 8 | | | 8 |
− | | Add this tile to the [[#Map properties 2|<tt>Light</tt> map property]] with light type 4 (sconce). | + | | Добавьте этот тайл в [[#Свойства карты 2|свойство карты <tt>Light</tt>]] с подсветкой типа 4 (бра). |
− | | Indoors and festivals only.² | + | | Только в помещении и на фестивалях.² |
| |- | | |- |
| | 9–12 | | | 9–12 |
− | | Spawn a [[trees|tree]] when the location is created. Outside the farm, 50% chance to respawn each day. (See also 31–32.)<br />Available trees: oak (9), maple (10), pine (11), and palm 1 (12). | + | | Создаёт [[Деревья|дерево]] когда местоположение будет свободно. За пределами фермы шанс появиться равен 50%. (Смотрите также 31–32.)<br />Доступные деревья: дуб (9), клён (10), сосна (11), и пальма 1 (12). |
− | | Outdoors only. | + | | Только на открытом воздухе. |
| |- | | |- |
| | 13–18 | | | 13–18 |
− | | Spawn debris when the location is created, or randomly each day. Outside the farm, respawn in spring.<br />Available debris: [[weeds|seasonal weed]] (13–15), rock (16–17), twig (18). | + | | Создаёт мусор при каждый день. За пределами фермы возрождайтесь весной.<br />Доступный мусор: [[Сорняки|сезонные сорняки]] (13–15), [[Камень]] (16–17), [[Место_для_артефакта|место для артефакта]](18). |
− | | Outdoors only. | + | | Только на открытом воздухе. |
| |- | | |- |
| | 19 | | | 19 |
| | Spawn a [[Large Log|large log]] when the farm is created, with the top-left corner on this tile. | | | Spawn a [[Large Log|large log]] when the farm is created, with the top-left corner on this tile. |
− | | Farm only. | + | | Только на ферме. |
| |- | | |- |
| | 20 | | | 20 |
| | Spawn a [[boulder]] the farm is created, with the top-left corner on this tile.. | | | Spawn a [[boulder]] the farm is created, with the top-left corner on this tile.. |
− | | Farm only. | + | | Только на ферме. |
| |- | | |- |
| | 21 | | | 21 |
| | Spawn a [[Large Stump|hardwood stump]] when the farm is created (and every day on the forest farm), with the top-left corner on this tile. | | | Spawn a [[Large Stump|hardwood stump]] when the farm is created (and every day on the forest farm), with the top-left corner on this tile. |
− | | Farm only. | + | | Только на ферме. |
| |- | | |- |
| | 22 | | | 22 |
| | Spawn [[grass]] when the location is created, or randomly afterwards. | | | Spawn [[grass]] when the location is created, or randomly afterwards. |
− | | Outdoors only. | + | | Только на открытом воздухе. |
| |- | | |- |
| | 23 | | | 23 |
| | Spawn a random oak, maple, or pine [[trees|tree]] at growth stage 2–3 when the location is created. | | | Spawn a random oak, maple, or pine [[trees|tree]] at growth stage 2–3 when the location is created. |
− | | Outdoors only. | + | | Только на открытом воздухе. |
| |- | | |- |
| | 24–26 | | | 24–26 |
| | Spawn a normal bush when the location is created. Medium bushes grow [[blackberry|blackberries]] and [[salmonberry|salmonberries]].<br />Available bushes: large (24), medium (25), small (26). | | | Spawn a normal bush when the location is created. Medium bushes grow [[blackberry|blackberries]] and [[salmonberry|salmonberries]].<br />Available bushes: large (24), medium (25), small (26). |
− | | Outdoors only. | + | | Только на открытом воздухе. |
| |- | | |- |
| | 27 | | | 27 |
| | When the location is created, add this tile to the [[#Map properties 2|<tt>BrookSounds</tt> map property]] with the <tt>babblingBrook</tt> sound. | | | When the location is created, add this tile to the [[#Map properties 2|<tt>BrookSounds</tt> map property]] with the <tt>babblingBrook</tt> sound. |
− | | Outdoors only. | + | | Только на открытом воздухе. |
| |- | | |- |
| | 28 | | | 28 |
Строка 974: |
Строка 974: |
| | 29–30 | | | 29–30 |
| | Place prebuilt [[cabin]]s in [[multiplayer]] based on the layout (29=nearby or 30=separate) and [[#Tile properties 2|<tt>Order</tt> tile property]], with the top-left corner on this tile. | | | Place prebuilt [[cabin]]s in [[multiplayer]] based on the layout (29=nearby or 30=separate) and [[#Tile properties 2|<tt>Order</tt> tile property]], with the top-left corner on this tile. |
− | | Farm only. | + | | Только на ферме. |
| |- | | |- |
| | 31–32 | | | 31–32 |
| | Spawn a [[trees|tree]] when the location is created. Outside the farm, 50% chance to respawn each day. (See also 9–12.)<br />Available trees: palm 2 (31), mahogany (32). | | | Spawn a [[trees|tree]] when the location is created. Outside the farm, 50% chance to respawn each day. (See also 9–12.)<br />Available trees: palm 2 (31), mahogany (32). |
− | | Outdoors only. | + | | Только на открытом воздухе. |
| |- | | |- |
| | 33 | | | 33 |
| | Spawn a [[Golden Walnut|golden walnut]] bush when the location is created. | | | Spawn a [[Golden Walnut|golden walnut]] bush when the location is created. |
− | | Outdoors only. | + | | Только на открытом воздухе. |
| |} | | |} |
| | | |
− | Notes:
| + | Примечания: |
| # In the [[Mutant Bug Lair]], debris spawn rate is reduced to 33% chance per day. | | # In the [[Mutant Bug Lair]], debris spawn rate is reduced to 33% chance per day. |
| # Restriction can be overridden with <tt>forceLoadPathLayerLights</tt> map property. | | # Restriction can be overridden with <tt>forceLoadPathLayerLights</tt> map property. |