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{{Переведите}}
 
{{Infobox
 
{{Infobox
 
|eng        = Wild Grass Screenshot
 
|eng        = Wild Grass Screenshot
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*Это можно использовать: в загоне для животных отделить некоторые участки травы так, чтобы животные не могли её съесть и чтобы она могла разрастаться[https://www.reddit.com/r/StardewValley/comments/4ic54i/fence_grass_starter_grass_feeders/].
 
*Это можно использовать: в загоне для животных отделить некоторые участки травы так, чтобы животные не могли её съесть и чтобы она могла разрастаться[https://www.reddit.com/r/StardewValley/comments/4ic54i/fence_grass_starter_grass_feeders/].
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==Рост и распространение==
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==Голубая трава==
Каждая клетка травы состоит из четырёх пучков. Каждая клетка травы растёт с вероятностью 65% ежедневно. Если на клетке меньше четырёх пучков травы и её проверка на рост прошла, на клетке вырастут 1-3 новых пучка травы (число новых пучков случайное). Если на клетке травы нет свободного места и проверка на рост прошла, то проверяются четыре соседние клетки. Если там свободная доступная для возделывания почва, с вероятностью 25% на каждой из клеток вырастут 1-3 пучка травы.
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{{Spoiler}}
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[[File:Blue Grass.png|thumb|right|Blue Grass]]
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Blue Grass appears naturally on [[Farm Maps#Meadowlands|Meadowlands farms]]. A recipe for [[Blue Grass Starter]] can be purchased in [[Qi's Walnut Room]] for {{price|40|gem}}, which allows Blue Grass to be placed on other farm types.
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Animals eating Blue Grass gain twice as much friendship as from eating normal Grass (16 instead of 8).<ref name="animaleat" /> If successfully cut with a Scythe, Blue Grass will produce two pieces of hay, instead of the usual one.<ref name="trydropitems" />
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Animals eat half the amount of tufts of Blue Grass compared to normal Grass (Coop animals 1 instead of 2 tufts, Barn animals 2 instead of 4 tufts).<ref name="grassreduceby" />
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Blue Grass is not guaranteed to grow daily, resulting in a slower growth than normal grass.<ref name="grassdayupdate" /> (See [[Grass#Propagation|Grass Propagation]])
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==Tips==
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*Most Paths, fences, closed gates, or pieces of furniture (such as chests or braziers) prevent the spread of grass through the tile it occupies.
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*It is possible to exploit this by sectioning off patches of grass in animal enclosures, preventing them from eating all the grass in the area. This allows the grass to regrow more quickly, stemming from the fenced-off source patch.
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*Placing a fence on any type of grass will prevent [[Animals]] from eating it.
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*[[Animals]] love Blue Grass, so it's helpful to keep some near your farm buildings.
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**Note that Blue Grass cannot be found on any [[Farm Maps]] except for the Meadowlands Farm.
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==Notes==
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* Grass has a -1 [[Speed#Player Speed|Speed]] penalty, unless the player has read the [[Ol' Slitherlegs]] book, which reduces the penalty to -0.33. There is no speed penalty when riding a [[Animals#Horse|horse]] through grass.
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==Propagation==
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Each fully grown grass tile consists of 4 tufts of grass. Each day, every individual tile containing normal Grass will grow 1-3 tufts (randomly determined).<ref name="grassdayupdate" /> Additionally every tile containing normal or Blue Grass has a 65% chance of growing. If the tile containing grass has less than 4 tufts and succeeds a growth check, it will grow 0-2 additional tufts of grass (randomly determined). If a fully grown grass tile succeeds a growth check, it will check all 4 adjacent tiles. If they are tillable, there is a 25% chance for each tile for 1-2 tufts of grass to grow.<ref name="growweedgrass" />
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On the 1st of spring in year 2+ there will be 40 iterations of growth checks of all grass tiles.<ref name="handlegrassgrowth" />
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==Ссылки==
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<references>
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<ref name="handlegrassgrowth"> See <samp>GameLocation::HandleGrassGrowth</samp> in the game code.</ref>
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<ref name="growweedgrass"> See <samp>GameLocation::growWeedGrass</samp> in the game code.</ref>
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<ref name="grassdayupdate"> See <samp>Grass::dayUpdate</samp> in the game code.</ref>
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<ref name="grassreduceby"> See <samp>Grass::reduceBy</samp> in the game code.</ref>
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<ref name="animaleat"> See <samp>FarmAnimal::Eat</samp> in the game code.</ref>
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<ref name="trydropitems"> See <samp>Grass::TryDropItemsOnCut</samp> in the game code.</ref>
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</references>
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==История==
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{{History|1.0|Introduced standard green grass.}}
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{{History|1.5.6|Grass grown inside (such as inside the [[Greenhouse]]) no longer disappears on the first day of [[Winter]].}}
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{{History|1.6|Grass grown outside no longer disappears on the first day of [[Winter]], but goes dormant until [[Spring]]. Added Blue Grass and Blue Grass Starter on Meadowlands Farm. See [[Farm Maps]]. Reading [[Ol' Slitherlegs]] now reduces the speed penalty from -1 to -0.33.}}
    
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