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{{Переведите}}
 
{{Basics-top}}
 
{{Basics-top}}
 
'''Навыки''' это атрибуты игрока, которые улучшаются с помощью специальных инструментов или действий. Повышение навыков повысит уровень владения определёнными инструментами, и откроет полезные и уникальные рецепты для изготовления. Следует отметить, что любые рецепты для изготовления, изученные через подъем уровней не будут доступны до вашего следующего сохранения то есть наступления нового дня.
 
'''Навыки''' это атрибуты игрока, которые улучшаются с помощью специальных инструментов или действий. Повышение навыков повысит уровень владения определёнными инструментами, и откроет полезные и уникальные рецепты для изготовления. Следует отметить, что любые рецепты для изготовления, изученные через подъем уровней не будут доступны до вашего следующего сохранения то есть наступления нового дня.
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|Навык боя отвечает за умение вашего персонажа сражаться с монстрами. Каждый уровень добавляет +5 к здоровью.  
 
|Навык боя отвечает за умение вашего персонажа сражаться с монстрами. Каждый уровень добавляет +5 к здоровью.  
 
|}
 
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==Proficiency==
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Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [https://gaming.stackexchange.com/questions/258240/what-does-1-proficiency-mean].
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The [[Pickaxe]], [[Axe]], [[Hoe]], and [[Watering Can]] use 2 [[energy]]. The [[Fishing Rod]] uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.
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{|
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|-
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|style="vertical-align: top;"|
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=== Affected Tools ===
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'''Farming'''
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* [[Hoe]]
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* [[Watering Can]]
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'''Foraging'''
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* [[Axe]]
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'''Fishing'''
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* [[Fishing Rod]]
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* [[Crab Pot]]
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'''Mining'''
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* [[Pickaxe]]
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|style="width: 48px;"|
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|style="vertical-align: top;"|
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=== Unaffected Tools ===
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The following tools do not consume energy:
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* Swords
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* Hammers
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* Daggers
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* Slingshots
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* [[Scythe]]
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The following tools always consume 4 points of energy:
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* [[Milk Pail]]
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* [[Shears]]
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|-
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|}
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==[[File:Farming_Skill_Icon.png|32px]] Farming==
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: ''Main page: [[Farming]]''
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[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself. Each level grants +1 [[#Proficiency|proficiency]] to the [[Hoe]] and [[Watering Can]].
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{{:Farming/Skill}}
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==[[File:Mining_Skill_Icon.png|32px]] Mining==
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: ''Main page: [[Mining]]''
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[[Mining]] skill is increased by breaking rocks. Each level adds +1 to [[Pickaxe]] [[#Proficiency|proficiency]].
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You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by [[Pickaxe]], [[Crafting#Bombs|Bombs]], or by the action of [[Monsters]].
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Different rock types give different numbers of experience points.
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{{:Mining/Skill}}
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==[[File:Foraging_Skill_Icon.png|32px]] Foraging==
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: ''Main Page: [[Foraging]]''
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[[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axe]].  Each foraging skill level adds +1 axe proficiency.
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Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing [[Large Stump]]s and [[Large Log]]s gives 25 exp.  Removing regular tree stumps gives no experience.
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Forage crops grown on the farm from [[Crops#Wild Seeds|Wild Seeds]] give 3 foraging experience points each when harvested.  [[Spring Onion]]s that grow in [[Cindersap Forest]] south of [[Leah's Cottage]] also give 3 exp each when harvested. 
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Picking up Forage items around town gives 7 exp each.  Picking up a [[Truffle]] on the farm gives 7 exp.
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{{:Foraging/Skill}}
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==[[File:Fishing_Skill_Icon.png|32px]] Fishing==
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: ''Main Page: [[Fishing]]''
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<p>Fishing Skill is increased by catching [[Fish]] or [[Trash]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.</p>
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<p>Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.  Fishing skill also increases the chance to find quality (silver or gold star) fish.</p>
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{{:Fishing/Skill}}
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==[[File:Combat_Skill_Icon.png|32px]] Combat==
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: ''Main page: [[Combat]]''
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Combat skill is increased by fighting [[monsters]].  Generally, each level adds +5 [[health]] points. 
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{{:Combat/Skill}}
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==Skill-Based Title==
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Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu.  Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.
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The level is calculated as follows:  <code>(farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2</code>
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Here are the possible Titles:
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*level >= 30: Farm King
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*level  > 28: Cropmaster
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*level  > 26: Agriculturist
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*level  > 24: Farmer
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*level  > 22: Rancher
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*level  > 20: Planter
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*level  > 18: Granger
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*level  > 16: Farmgirl/Farmboy
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*level  > 14: Sodbuster
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*level  > 12: Smallholder
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*level  > 10: Tiller
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*level  > 8:  Farmhand
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*level  > 6:  Cowpoke
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*level  > 4:  Bumpkin
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*level  > 2:  Greenhorn
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*level <= 2:  Newcomer
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You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King.  Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.11.  Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
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{{NavboxSkillsStats}}
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[[Category:Skills]]
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[[en:Skills]]
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[[es:Habilidades]]
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[[ja:スキル]]
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[[zh:技能]]

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